Bank more often as your dice run out
A fresh six-dice roll has many scoring combinations. With only one or two dice left, there are far fewer ways to stay alive. If you already have a useful turn total and just one die remaining, banking is usually the calmer—and often wiser—choice.
Use the game score, not only your turn score
Early in a game, building a lead can justify a little more risk. Late in a game, a modest bank can be exactly what you need to stay ahead or reach the target. If your opponent is close to winning, the right choice can shift again: a safe small bank might not be enough, while a larger turn could be worth the extra risk.
Hot dice are an exception
When all six dice have scored, you get to roll all six again. That reset gives you a much better chance of continuing than a thin one-die roll, so hot dice are a natural moment to press your luck—especially when you already have a strong turn.
Practice the decision, not just the rules
Farkle is a game of repeated judgment calls. Playing several short games makes the patterns obvious: when a small score is worth protecting, when a comeback requires risk, and when a hot-dice turn is too good to stop.
New to the game? Start with the complete Farkle rules and scoring guide.